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Description
Because these parts where contributed by others I decided on opening a discussion issue first before mapping something.
Also I do have to admit that I never played the new jail below the police. But this issue is not really about gameplay. More about feelings. I do not like how the open space below the police makes me feel while being in the police. Having no solid floor below it makes it way less cozy. The area feels polluted and exposed. I thought I will get used to it but it never happend.
how it looks right now
This is how I usually farm and the lower part leaking into my view port is making me feel uncomfortable.
proposed change
It is basically reverting it to a old version. But gameplay wise this lower area had a one big positive effect in this particular part.
The issue in this flat freeze without any platforms and lots of open space is that it favors the usage of jetpack/jumps to just drag enemys without those bonuses over the open freeze. This gameplay is boring and requires no skill. It creates flow less fights. Impossible to defend against bonus strategies should be avoided by the mapper at all cost.
Even this pointless looking hole in the floor gives the non bonus player quite an advantage over the plain freeze floor.
It looks odd but I think it also looks good.
Probably the best gameplay wise would be something like this. But in my opinion it does not look good visually (or does it? not sure yet). But gameplay wise if the non bonus player manages to get into the pit defending against flying players becomes almost a fair fight.
Also it blocks the edge jump on the left side (take speed from the right side fly over the freeze pit and land the edge on the left of the image perfectly and then jump through the entire freeze tunnel)





