diff --git a/.idea/workspace.xml b/.idea/workspace.xml index d311de9..5b707f7 100644 --- a/.idea/workspace.xml +++ b/.idea/workspace.xml @@ -5,8 +5,12 @@ - - + + + + + + + @@ -63,17 +68,19 @@ + + - + @@ -93,7 +100,6 @@ - true diff --git a/content/browsers.md b/content/browsers.md index 8d55004..13968dc 100644 --- a/content/browsers.md +++ b/content/browsers.md @@ -13,6 +13,9 @@ These browsers are fully supported in the latest OpenAudioMc release. - [Vivaldi](https://vivaldi.com/) (Mac, Windows Linux) - [Safari](https://apple.com/safari/) (Mac) -# Discontinued Browsers +# Discontinued browsers These browsers are not supported (anymore) by OpenAudioMc. If you got redirected to this page, then that probably means that you were using one of these. Please try to open your client with a different browser. (tip: you can click "Copy to clipboard" in game to manually open it in a supported browser) - - Internet Explorer: *Got replaced by Edge* + - [Internet Explorer](https://www.microsoft.com/nl-be/download/internet-explorer.aspx): *Got replaced by Edge* + +# Unsupported browsers + - All mobile browsers like [Samsung Internet](https://play.google.com/store/apps/details?id=com.sec.android.app.sbrowser&hl=nl&gl=US) diff --git a/content/geyser.md b/content/geyser.md index 2856da0..5164572 100644 --- a/content/geyser.md +++ b/content/geyser.md @@ -1,5 +1,5 @@ [//]: # (TITLE:geyser) -[//]: # (ICON:fab fa-microsoft) +[//]: # (ICON:fas fa-mobile-alt) [//]: # (DESCRIPTION:Using OpenAudioMc with geyser/bedrock) [//]: # (TAGS:installation,geyser,bedrock,pe) # GeyserMC support @@ -7,8 +7,8 @@ OpenAudioMc has technical support for Geyser, and handles it like a normal Bunge ## Tokens Minecraft Bedrock Edition *doesn't* support clickable links in chat, for, whatever reason, this means that bedrock players need to manually enter their client token when they want to open the web client. -You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token in their chat so they can manually enter it on https://client.openaudiomc.net/. -Using clear messaging, like `Navigate to client.openaudiomc.net, your login token is {token}` is recommended. +You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token key in chat. People have to manually enter it on https://client.openaudiomc.net/. +Make sure you are using clear messaging, like `click-to-connect: "Navigate to client.openaudiomc.net, your login token is {token}"` is recommended. ## Note on browsers Keep in mind that mobile browsers (chrome mobile, ios safari, etc) aren't completely supported due to their resource saving measures, preventing OpenAudioMc from loading audio files normally and causing WebRTC stability issues. It's still recommended using a desktop (class) browser, even when playing on a mobile device. diff --git a/content/hue.md b/content/hue.md index 0bae074..0138203 100644 --- a/content/hue.md +++ b/content/hue.md @@ -11,7 +11,7 @@ OpenAudioMc has a build in Philips-Hue integration, this can be used to add real time lighting effects to your Minecraft server The hue integration is designed to work with colors, but white lights are also supported (along with Led strips). When a hue bridge gets detected on the local network of a client, it will show a little bottom right corner. -If the user clicks the button, it prompts them though the setup process where they need to select a room. The messages for this setup can be changed in the config. If the user already linked their lights before, OpenAudioMc will automatically when connected. +If the user clicks the button, it prompts them though the setup process where they need to select a room. The messages for this setup can be changed in the config. If the user already linked their lights before, OpenAudioMc will link Philips-Hue automatically each time you reconnect. # Commands The OpenAudioMc command is used to change the colors and brightness of specific lights or groups. diff --git a/content/java_api.md b/content/java_api.md index 8b29d90..f61f945 100644 --- a/content/java_api.md +++ b/content/java_api.md @@ -15,7 +15,7 @@ To get started, clone the GitHub repository and build the latest release locally com.craftmend.openaudiomc OpenAudioMc - {{ Release version }} + {Release version} provided ``` diff --git a/content/media.md b/content/media.md index fd2d9c4..fa8703b 100644 --- a/content/media.md +++ b/content/media.md @@ -1,7 +1,7 @@ [//]: # (TITLE:Media) [//]: # (ICON:fas fa-compact-disc) [//]: # (DESCRIPTION:Using and understanding media sources and playback options) -[//]: # (TAGS:youtube,media,options,looping,ids,id's,soundcloud,mp3,mp4) +[//]: # (TAGS:youtube,media,options,looping,ids,id's,soundcloud,mp3,mp4,localaudio) [//]: # (COMMANDS:/oa p {selector} {source} {options},Alias for /oa play, options can be left empty.) [//]: # (COMMANDS:/oa play {selector} {source} {options},Gives you the option for playing media, please visit the media page for an overview of all possibility's, options can be left empty. ) diff --git a/content/patreon.md b/content/patreon.md index af3b314..1857d13 100644 --- a/content/patreon.md +++ b/content/patreon.md @@ -3,7 +3,7 @@ [//]: # (DESCRIPTION:Extra perks of becoming a sponsor) [//]: # (TAGS:regions,areas,worldguard,world,region,media,accounts) -OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched 5 years ago. +OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched `5 years` ago. I love to spend time on the project, expanding it, improving it and growing it to be a mature application for everyone to use, and we've come a long day since our release in 2016.
The ugly truth is though, that hosting a project like this requires a lot of attention during times when I might not have all the spare time in the world (during exams, etc), and with the projects insane growth over the last two years, the hosting costs have skyrocketed. diff --git a/docs/account-links.html b/docs/account-links.html index 783ad5f..477fdc6 100644 --- a/docs/account-links.html +++ b/docs/account-links.html @@ -1,104 +1,104 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OpenAudioMc - Audio for Minecraft - - - -
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Account Links

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Patreons aren’t required to link their discord, but it’s highly recommended since they’ll get access to patreon only channels and will receive automatic DM notifications about their server. -

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Account Setup Guide

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  • Only your top-level server (so that’s bungeecord, if you have a proxy) needs to be linked.
  • - -

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    Some servers scale their servers dynamically, which often involves new servers being made from templates with their “default” settings.
    We do offer an add-on for this (PersistentFingerprints), which gives you a set of permanent fingerprints that you can set as environment variables in your containers to automate server validation and linking. Please contact us through the discord to request an activation code for this add-on, and we’ll hook you up. -

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    Media Aliases

    @@ -116,26 +116,26 @@

    . You can use this alias as a source everywhere, regions, speakers, traincarts signs, play commands, you name it. Such an example play command is

    /openaudio play @a a:test
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    Supported browsers

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    - Discontinued Browsers + Discontinued browsers

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    - - - - - \ No newline at end of file +

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    Using the various configuration files

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    Configuration

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    Using the various configuration files

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    Configuration

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    Using OpenAudioMc with geyser/bedrock

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    GeyserMC support

    @@ -133,15 +133,15 @@

    plugins/OpenAudioMc/config.yml - ), this will show the token in their chat so they can manually enter it on + ), this will show the token key in chat. People have to manually enter it on https://client.openaudiomc.net/ .
    - Using clear messaging, like + Make sure you are using clear messaging, like - Navigate to client.openaudiomc.net, your login token is {token} + click-to-connect: "Navigate to client.openaudiomc.net, your login token is {token}" is recommended.
    @@ -152,26 +152,26 @@

    Keep in mind that mobile browsers (chrome mobile, ios safari, etc) aren’t completely supported due to their resource saving measures, preventing OpenAudioMc from loading audio files normally and causing WebRTC stability issues. It’s still recommended using a desktop (class) browser, even when playing on a mobile device. -

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    The player has to confirm that they want to open the link

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    Click "activate session" in the newly opened web page

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    FINISH

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    Congrats! You're now connected! You can now head back to the game and enjoy the ambient music and sound effects, or dive deeper and activate Proximity Voice Chat

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    OpenAudioMc is super simple to use

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    Seriously! players can have it all setup in just 10 seconds after joining your server for the first time!

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    Click "activate session" in the newly opened web page

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    FINISH

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    Congrats! You're now connected! You can now head back to the game and enjoy the ambient music and sound effects, or dive deeper and activate Proximity Voice Chat

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    @@ -125,7 +125,7 @@

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    + OpenAudioMc is the simple to use Music & VoiceChat solution for minecraft. It's super simple to use, players simply open their web page without downloading anything, and they're set! +

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    Installation couldn’t be simpler:
    @@ -142,26 +142,26 @@

    Ins - Some (free) minecraft hosting providers block OpenAudioMc from functioning, despite offering a copy of the plugin (looking at you, MineHut)
    - If you install the plugin in all your Spigot servers, and your BungeeCord server, it will automatically enter BungeeCord mode and link the servers together in a proxy. Players will then be able to use one OpenAudioMc web client instance across your whole network, without needing to re-open it. Due to the magical inner workings of OpenAudioMc, you can still use Command Blocks, Regions, and Speakers in all of your servers. There’s no manual config, everything will just work! Please remember to keep your OpenAudioMc the same across your entire network for everything to stay supported. For changing messages, URL’s and more you should use the config.yml in your bungeecord OpenAudioMc plugin folder. -

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    Java API

    @@ -137,7 +137,7 @@

    <dependency>
         <groupId>com.craftmend.openaudiomc</groupId>
         <artifactId>OpenAudioMc</artifactId>
    -    <version>ERROR: ERROR! Couldn't evaluate 'Release version' of type 3</version>
    +    <version>{Release version}</version>
         <scope>provided</scope>
     </dependency>
     
    @@ -473,26 +473,26 @@

    NOTE THAT DEPENDENCY INJECTION ONLY WORKS WHEN YOUR OWN CLASS IS BEING LOADED AS A SERVICE ApiResponse.java:24 -

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    Media

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    Using and understanding media sources and playback options

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    Media

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    OpenAudioMc-Youtube to expand the feature set with an alternative youtube engine. -

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    Fatal error!

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    discord , and we’ll work on resolving the issue as soon as possible. -

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    Notifications

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    Notifications

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    example,

    /openaudio notification @a Welcome to the server!
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    Outdated client

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    FallenMC was a Minecraft project between Timon and A6D, it was a (still in development) large scale minecraft project that never really saw the light of day due to financial issues on the management side. OpenAudioMc was brought on board to develop the first Voice Chat solution that hooked into their mini-games to bring a unique user experience. This feature eventually grew to be the proximity voice chat that you know today. -

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    OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched - + 5 years - + ago.
    I love to spend time on the project, expanding it, improving it and growing it to be a mature application for everyone to use, and we’ve come a long day since our release in 2016. @@ -134,26 +134,26 @@

    Pat - Support for video (mp4) backgrounds in their web client
    - My love, honestly, NONE of this would be possible without my supporters and that’s something that means more to me than I can express <3 -

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    @@ -121,26 +121,26 @@


    An example command for starting a simple sound for the player Mindgamesnl with the ID baron_onride:

    /openaudio play @a https://soundcloud.com/mrfijiwiji/imalright {id:"chill_station"}
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    @@ -157,26 +157,26 @@

    -
    - - - OpenAudioMc - -

    © 2021 - OpenAudioMc — - @Mindgamesnl -

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    Using worldguard regions to play music in specific areas

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    WorldGuard Regions
    @@ -185,26 +185,26 @@

    This will create a region with that song for 1 minute and 10 seconds. -

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    Rest Direct for CDN and external Api routing

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    Rest Direct

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    Rest Direct for CDN and external Api routing

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    Rest Direct

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    be exposed to any end user by OpenAudioMc, our CDN will always deliver and cache the files.
    - Pterodactyl users: make sure that your port forwarding and allocation is configured -

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    Selectors

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    Using selectors to specify which player groups should be affected by a command

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    Selectors

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    Using selectors to specify which player groups should be affected by a command

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    Player Selectors

    @@ -159,26 +159,26 @@

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    @a[x=10,y=12,z=15,r=5]
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    Shows

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    Using show commands to schedule and make shows,commands

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    Shows

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    Using show commands to schedule and make shows,commands

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    Shows

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    The redis documentation -

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    Speakers

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    Placing speaker blocks to have spatial in game audio

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    Placing speaker blocks to have spatial in game audio

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    Speakers

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    3D speaker with the similar source nearby. -

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    Stop

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    Using command blocks to stop audio playback

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    Stop

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    Using command blocks to stop audio playback

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    Stop Media

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    /openaudio stop Mindgamesnl chill_station
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    Network Requirements

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    DNS/Firewall requirements

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    Network Requirements

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    DNS/Firewall requirements

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    Technical Requirements

    @@ -121,26 +121,26 @@

    .
    The plugin will use services used on those servers to handle networking, failure to connect to any of them will shut the plugin down since it won’t be able to function properly. -

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    Troubleshoot your problems with some simple questions! +

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    troubleshooting
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    Using traincarts signs to play music in rides

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    Traincarts

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    @@ -117,26 +117,26 @@

    And then, well, nothing, that’s it. It’s that easy! If you want to remove the music from your train, just write stop instead of a source. -

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    Proximity Voice Chat

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    Talking to other players using Proximity Voice Chat

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    Proximity Voice Chat

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    Talking to other players using Proximity Voice Chat

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    Voice Chat

    @@ -146,26 +146,26 @@

    /mm are quick in-game commands to mute their own microphone, players receive confirmations in chat when their state gets changed. -

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    Proximity Voice Chat Licenses

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    Licenses

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    here and click the “disable voice chat” button. -

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    How to moderate your player experience with Mutes and bans

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    Moderation

    @@ -119,26 +119,26 @@

    /oa voice mod Mindgamesnl ) and the plugin will load a GUI showing names of the 15 most recent players that they talked to, when they were last seen, as well as allowing you to ban them from using Proximity Voice Chat at all. -

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    Fixing Voicechat

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    #openaudiomc-dev if you really think that its broken, please provide as many details as possible (your browser console, plugin version, etc) -

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    Web Client

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    /volume to adjust the volume from in game! -

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    Social multiplayer... Reinvented -

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    Social multiplayer... Reinvented +

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