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bio3Biogen LabsBiogen Labs
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Overarching map issues:
- Decide on window breaking behaviour
- Should aliens break through?
- Running into angled windows feels bad (break or add flat clip?)
- Is it worth converting back to breakable_surf
- Improve light fixture variety (it can't just all be the same tube light)
- Look out for bad wall shadows from wall mounted flat props
- Wall racks (extinguisher, first aid, any others?)
- Phase 2
- Generic debris shooters
- Lighting changes (What can be accomplished without clearly lowering quality? Colour changes may help the mood)
- Background shaking and sounds
- Fix moving biomass in blockades (is this even important?)
- Clearly delineate usable computers vs unusable ones
- Detect barrel pickup directly rather than assuming it with proximity trigger
- Probably need a few air nodes across the map
- Use red lighting in vents more consistently
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bio3Biogen LabsBiogen Labs