Skip to content

rd-bio3-biogen_labs #42

@daemonspring

Description

@daemonspring

Overarching map issues:

  • Decide on window breaking behaviour
    • Should aliens break through?
    • Running into angled windows feels bad (break or add flat clip?)
    • Is it worth converting back to breakable_surf
  • Improve light fixture variety (it can't just all be the same tube light)
  • Look out for bad wall shadows from wall mounted flat props
  • Wall racks (extinguisher, first aid, any others?)
  • Phase 2
    • Generic debris shooters
    • Lighting changes (What can be accomplished without clearly lowering quality? Colour changes may help the mood)
    • Background shaking and sounds
  • Fix moving biomass in blockades (is this even important?)
  • Clearly delineate usable computers vs unusable ones
  • Detect barrel pickup directly rather than assuming it with proximity trigger
  • Probably need a few air nodes across the map
  • Use red lighting in vents more consistently

Metadata

Metadata

Assignees

No one assigned

    Labels

    bio3Biogen Labs

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions