The "export_obj()" function and related mesh export functions are useful for debugging scenes and viewing them in Meshlab or similar. I recently noticed in a use case that the export defaults to local mesh coordiantes. This is a bit unhelpful when trying to debug a scene where the mesh has a translation/rotation applied to it. Would be great if there is a toggle/flag that let's you set the export as happening in global coordinates instead. This fix is fairly simple.