Releases: MDMods/SelectiveEffects
Releases · MDMods/SelectiveEffects
SelectiveEffects v1.5.0
07 Mar 23:43
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What's Changed
Add readme_zh.md by @Doushabo in #5
Add options for battle UI elements. by @ALLMarvelous in #6 which means... Another whole settings category for in game UI elements 🎉 , please refer to interface for further description!
New Contributors
Full Changelog : v1.4.1...v1.5.0
SelectiveEffects v1.4.1
19 Feb 03:22
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Changelog
Should fix #2 as per 1227034 . Which should also fix almost all of the initial effects settings.
SelectiveEffects v1.4.0
08 Feb 01:11
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Changelog
User facing changes
Added Stage and GameScene settings categories (see settings ) for more details.
Removed menu toggle.
Backend changes
Changed the way settings were used and handled.
Removed muse dash mirror dependency.
SelectiveEffects v1.3.1
20 Apr 00:57
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Changelog
Disable file watcher when quitting game to avoid reloading settings several times.
v1.3.0
06 Apr 04:46
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Changelog
Requieres MuseDashMirror mod.
Fixed typos on settings file.
Added new Judgement options.
Added settings hot reload .
v1.2.1
02 Mar 21:15
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Changelog
Reduced the amount of logs for loading settings.
Added support for fever effects.
v1.2.0
24 Feb 21:13
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Changelog
Reimplemented the disabling mechanism.
Disabling Perfects, Greats and Passes is the same as DisableJudgement.
v1.1.0
24 Feb 03:15
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Changelog
Added new settings.
Fixed bug when enabling disable all.
Fixed toggle changing text when changing languge.
v1.0.0
23 Feb 03:24
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Initial Release
Features
Disable individual battle effects.
Config file.
Enable/disable the mod from within the game.