Skip to content

Releases: PlayFab/PlayFabMultiplayer

PlayFab Multiplayer C++ v1.8.4 for Android

05 Nov 16:51
abfd2a4

Choose a tag to compare

Fixed an issue where exposed U symbols crashes at runtime on Android. All symbols except from the ones provided by us were hidden. This is an Android-only release.

PlayFab Multiplayer C++ v1.8.3 for Android

10 Oct 22:52
abfd2a4

Choose a tag to compare

  • Fixed an issue where exposed libHttpClient symbols caused symbol clashes on Android. Added an extra package option that allows games that require a specific version of libHttpClient to supply their own dynamic libHttpClient and use the .dynLHC package to avoid symbol conflicts. The .hideLHC from v1.8.2 is replaced by .dynLHC drop. This is an Android-only release.

PlayFab Multiplayer C++ v1.8.2 for Android

05 Sep 23:28
abfd2a4

Choose a tag to compare

  • Fixed an issue where exposed libHttpClient symbols caused symbol clashes on Android. Added an extra package option that allows games that require a specific version of libHttpClient to supply their own dynamic libHttpClient and use the .hideLHC package to avoid symbol conflicts. This is an Android-only release.
  • Added support for 16 KB page sizes to satisfy the new Android page size requirements.

PlayFab Multiplayer C++ v1.8.0

11 Jun 21:27
abfd2a4

Choose a tag to compare

  • Adds PFMultiplayerConnectToLobby API
  • Added a lobbyId field to the PFLobbyInviteReceivedStateChange struct to support joining using just the lobby id.
  • Fixed bug where PubSub connection failures could cause library to crash.

Full Release Notes

PlayFab Multiplayer C++ v1.8.0 for Linux - Unreal 4.27 - Clang 11

15 Aug 18:48
abfd2a4

Choose a tag to compare

This Linux Binary is made to be compatible with Unreal Engine 4.27. We have not tested it on other Unreal versions.
This Binary is compiled using Clang-11, libc, and libc++11 ABI. For our general Playfab Multiplayer Linux 1.8.0 please go here.

PlayFab Multiplayer C++ v1.7.16

07 May 19:59
abfd2a4

Choose a tag to compare

Bug fixes

  • Fixed an issue where exposed symbols caused symbol clashes on the Android platform. This is an Android-only release.

PlayFab Multiplayer C++ v1.7.15

02 May 17:54
abfd2a4

Choose a tag to compare

Bug fixes

  • Fixed an issue where the Info.plist file for iOS and macOS was missing required fields, ensuring compliance with Apple's requirements.

PlayFab Multiplayer C++ v1.7.14

28 Apr 20:01
abfd2a4

Choose a tag to compare

Bug fixes

  • Fixed an issue that the second local user failed to join the lobby created by the first user after a network reconnection.

Threading Changes

  • The SDK is replacing its custom networking threads with a thread pool implementation, which will enable more efficient CPU utilization.

PlayFab Multiplayer C++ v1.7.12

15 Apr 18:28
abfd2a4

Choose a tag to compare

  • Fixed a crash that occurred when a network reconnection happened after an unexpected disconnection, following the creation and joining of a multi-user lobby.
  • Fixed an issue where calling PFLobbyPostUpdate on a non-existent lobby did not automatically generate a disconnected state change.
  • Fixed a crash and exposing libc++_shared.so when loading library on Android.
  • Included libHttpClient in the release package on Android. Note: If your project already includes libHttpClient as a dependency, make sure to only link one instance of libHttpClient.Android*.aar to avoid duplicate symbol errors.
  • Fixed an issue with symbol exposure on the Apple platform.

Full Release Notes

PlayFab Multiplayer C++ v1.7.10 - GDK

06 Mar 20:01
abfd2a4

Choose a tag to compare

  • Fixed an issue where the library could crash if the app suspended at the same time that a local user was being disconnected. This is a GDK-only release.

Full Release Notes