Releases: PlayFab/PlayFabMultiplayer
Releases · PlayFab/PlayFabMultiplayer
PlayFab Multiplayer C++ v1.8.4 for Android
Fixed an issue where exposed U symbols crashes at runtime on Android. All symbols except from the ones provided by us were hidden. This is an Android-only release.
PlayFab Multiplayer C++ v1.8.3 for Android
- Fixed an issue where exposed libHttpClient symbols caused symbol clashes on Android. Added an extra package option that allows games that require a specific version of libHttpClient to supply their own dynamic libHttpClient and use the
.dynLHCpackage to avoid symbol conflicts. The.hideLHCfrom v1.8.2 is replaced by.dynLHCdrop. This is an Android-only release.
PlayFab Multiplayer C++ v1.8.2 for Android
- Fixed an issue where exposed
libHttpClientsymbols caused symbol clashes on Android. Added an extra package option that allows games that require a specific version oflibHttpClientto supply their own dynamiclibHttpClientand use the.hideLHCpackage to avoid symbol conflicts. This is an Android-only release. - Added support for 16 KB page sizes to satisfy the new Android page size requirements.
PlayFab Multiplayer C++ v1.8.0
- Adds PFMultiplayerConnectToLobby API
- Added a lobbyId field to the PFLobbyInviteReceivedStateChange struct to support joining using just the lobby id.
- Fixed bug where PubSub connection failures could cause library to crash.
PlayFab Multiplayer C++ v1.8.0 for Linux - Unreal 4.27 - Clang 11
This Linux Binary is made to be compatible with Unreal Engine 4.27. We have not tested it on other Unreal versions.
This Binary is compiled using Clang-11, libc, and libc++11 ABI. For our general Playfab Multiplayer Linux 1.8.0 please go here.
PlayFab Multiplayer C++ v1.7.16
Bug fixes
- Fixed an issue where exposed symbols caused symbol clashes on the Android platform. This is an Android-only release.
PlayFab Multiplayer C++ v1.7.15
Bug fixes
- Fixed an issue where the Info.plist file for iOS and macOS was missing required fields, ensuring compliance with Apple's requirements.
PlayFab Multiplayer C++ v1.7.14
Bug fixes
- Fixed an issue that the second local user failed to join the lobby created by the first user after a network reconnection.
Threading Changes
- The SDK is replacing its custom networking threads with a thread pool implementation, which will enable more efficient CPU utilization.
PlayFab Multiplayer C++ v1.7.12
- Fixed a crash that occurred when a network reconnection happened after an unexpected disconnection, following the creation and joining of a multi-user lobby.
- Fixed an issue where calling PFLobbyPostUpdate on a non-existent lobby did not automatically generate a disconnected state change.
- Fixed a crash and exposing
libc++_shared.sowhen loading library on Android. - Included
libHttpClientin the release package on Android. Note: If your project already includeslibHttpClientas a dependency, make sure to only link one instance oflibHttpClient.Android*.aarto avoid duplicate symbol errors. - Fixed an issue with symbol exposure on the Apple platform.
PlayFab Multiplayer C++ v1.7.10 - GDK
- Fixed an issue where the library could crash if the app suspended at the same time that a local user was being disconnected. This is a GDK-only release.