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Alex Gradinaru edited this page Apr 8, 2021 · 10 revisions

Welcome to the Beyond-Genesis-Client wiki!

Beyond Genesis is a MMORPG game open Project developed mainly by teachers and students in UPB (but anyone is welcome) aimed to be completely procedurally generated (including chracters, animations, environment etc.).

Some initial directions

World Environment

Tutorial

  • several single player dungeons (maybe more) where the character can get used to the mechanics and acquire skills and abilities
  • the dungeons are uniquely generated at each run
  • at the end of the tutorials the character will be in an humanoid form

Main

  • main world with different levels, npc, quests & all rpg stuff
  • characters get out of the tutorial dungeons at different location / levels on the main world - basically the main world in created/generated based on the player tutorials
  • the levels can be connected by defeating the guardian boss

Game Mechanics

  • the camera is in 3rd person action RPG & first person (will target VR)
  • it would be ideal for the entire content to be able to be extended and created dynamically by contributors / algorithms somehow, nothing static (even maps / areas / regions etc, will be known only from player input / exploration and a map / knowledge / system) guide sharing / selling between players)
  • inventing a language in which to spell (spell = spoken; or you can put shortcuts for words on the keys, or use the initials of the words); the more powerful the more words in incantation are needed
  • spells can be learned from books, from other users, from npc, from dungeons etc ... not from skilltree
  • new spells could be formed procedurally
  • advanced crafting system (combination of fluids / physical substances / materials, fluid dynamics, properties, chemical reactions, tempering, refining, etc.), building construction, farming, trade, diplomacy, etc .; https://youtu.be/i4KWiq3guRU
  • players are free to build, ally and organize as they please; there may be fights / wars between different factions of players etc
  • RPG mechanics: inventory (weight limit, magic bags etc), quests, dialogue etc
  • weapons can brake / walls can break / earth-terrain can brake (from an explosion for example) or with a pickaxe
  • damage can differ depending on the enemy vulnerability points (elements, zone - throat, legs, etc; examples: cut it's leg and he will lose movement, cut his throat and do critical damage and damage over time; enemies/fighting in water will be weaker to lightning)

Animations

Multiplayer

  • openworld maps
  • dungeon instancing
  • private arenas (battle or collab)
  • can host / extend / maintain your own server - need a way to transfer/convert account

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