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Pull requests: bevyengine/bevy

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Pull requests list

Make update_tilemap_chunk_indices public
#22243 opened Dec 23, 2025 by apekros Loading…
Fix window resize on software renderers
#22242 opened Dec 23, 2025 by natepiano Loading…
Directional navigation uses edge to edge distance not center to center A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22241 opened Dec 23, 2025 by apekros Loading… 0.18
Solari: Fix bug with wrong viewport size under DLSS A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#22240 opened Dec 23, 2025 by JMS55 Loading… 0.18
Update wgpu requirement from 27 to 28 C-Dependencies A change to the crates that Bevy depends on
#22231 opened Dec 22, 2025 by dependabot bot Loading…
Update wgpu-types requirement from 27 to 28 C-Dependencies A change to the crates that Bevy depends on
#22230 opened Dec 22, 2025 by dependabot bot Loading…
Update naga requirement from 27 to 28 C-Dependencies A change to the crates that Bevy depends on
#22229 opened Dec 22, 2025 by dependabot bot Loading…
Make LoadContext::finish add all dependencies, and avoid a second texture load in GltfLoader. A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22227 opened Dec 22, 2025 by andriyDev Loading…
Optimize Visibility Systems
#22226 opened Dec 22, 2025 by aevyrie Draft
Add drag and drop picking example A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22214 opened Dec 21, 2025 by apekros Loading…
impl VisitAssetDependencies for bevy_platform::collections::HashMap A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished
#22211 opened Dec 20, 2025 by Strikeless Loading…
Make write_default_meta_file_for_path write the short type path instead of the long type path. A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22208 opened Dec 20, 2025 by andriyDev Loading…
Adds ability to pause in gizmo examples A-Gizmos Visual editor and debug gizmos C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22207 opened Dec 20, 2025 by kfc35 Loading…
Bundle nonnull deref safety
#22205 opened Dec 20, 2025 by hymm Loading…
feat(bevy_ecs): add Severity metadata to BevyError
#22201 opened Dec 19, 2025 by syszery Loading…
Fix separate layers with lines and joints A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22199 opened Dec 19, 2025 by yh1970 Loading…
Extra testbed_ui font cases A-Text Rendering and layout for characters C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22198 opened Dec 19, 2025 by ickshonpe Loading…
DirectionalNavigationMap no longer caches AutoDirectionalNavigation node connections A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22194 opened Dec 19, 2025 by kfc35 Loading…
Add support for SSR on web A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22193 opened Dec 18, 2025 by mate-h Loading… 0.18
fixing docs with scraping examples enabled C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22192 opened Dec 18, 2025 by mockersf Loading… 0.18
Fix 3d gizmo pipeline when atmosphere present A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22190 opened Dec 18, 2025 by mate-h Loading… 0.18
Enable primitive restart by default A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22188 opened Dec 18, 2025 by beicause Loading…
MeshAllocator: Take padding elements into account in the MeshBufferSlice's range A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22187 opened Dec 18, 2025 by beicause Loading…
Add ConditionalSendStream trait A-Assets Load files from disk to use for things like images, models, and sounds A-Tasks Tools for parallel and async work O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22185 opened Dec 18, 2025 by stevehello166 Loading…
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