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@sparr
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@sparr sparr commented Aug 23, 2020

LuaItemStack.active_index is 1 (not nil or 0) for a brand new empty blueprint book, which led to a crash when that index in the inventory was accessed.

While I was in there I also refactored get_blueprint from recursive to iterative.

Fixes #39

@morsk
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morsk commented Aug 28, 2020

I just tried this and it worked for me.

@junhinhow
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Work's like a charm for me too...

@rpdelaney
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See also #43

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Creating Blueprint Book causes crash

4 participants