Welcome to my profile. I am a dedicated Computer Engineering student and software developer driven by a passion for systems architecture, artificial intelligence, and interactive media. My work focuses on building robust applications, exploring algorithmic complexity, and mastering low-level programming.
I specialize in bridging the gap between theoretical concepts and practical, high-performance solutions. With a strong foundation in C/C++ and Python, I enjoy tackling complex problems in game development, systems programming, and data analysis.
Core Languages:
- C / C++ (Systems Programming, Algorithms, Embedded Systems)
- Python (AI/ML, Automation, Data Analysis)
- TypeScript / JavaScript (Full Stack Web, Game Development)
- HTML / CSS (Frontend Architecture)
Domains:
- Artificial Intelligence & Logic
- Embedded Systems & Hardware Integration
- Software Development Life Cycle (SDLC)
- Interactive Simulation & Game Engine Design
- Zeyta - An AI playground interface built with Python for experimenting with artificial intelligence concepts. (November 2025)
- RL-agent - A reinforcement learning agent implementation for AI experimentation. (November 2025)
- LumiBot-chess - A high-performance Chess bot with computer vision capabilities powered by OpenCV and C++.
- Tic-Tac-Toe-Project - A C-based implementation featuring robust Player-vs-Computer modes with enhanced AI logic.
- Uncertainty-Calculator - A precision tool for calculating measurement uncertainty based on equations or raw data values using Python.
- VsionLab - A fully locally hosted image annotation tool for making/training your own object detection models.
- KSP-Game - An ASCII-inspired, immersive space colony simulation built with TypeScript.
- RPG-Improvement-game - A web-based RPG featuring character progression and self progress.
- SDLC-website-project - A comprehensive educational resource detailing the Software Development Life Cycle.
- SDLC-Project - A client-focused web development initiative demonstrating full-cycle project methodology.
- TBWC-Arduino-Systems-Code - C++ systems code designed for Arduino hardware integration.
A comprehensive collection of repositories focused on mastering C programming nuances:
| Repository | Description |
|---|---|
| Using-Makefile-in-C | Build automation and project management |
| Debugging-in-C | Techniques for memory management and error resolution |
| Base-Arithmetic-and-Conversion | Low-level number system operations |
| Basic-Base-Conversions-in-C | Foundational base conversion implementations |
| Introductory-C-Programming-Exercises | Comprehensive collection of C programming exercises |
| Using-printf-in-C | Advanced printf formatting demonstrations |
| Basic-C-functions | Fundamental C function implementations |
| Counting-in-c | Counting algorithms and techniques |
I am always open to discussing innovative projects, collaboration opportunities, or complex engineering challenges.
"Code is like humor. When you have to explain it, it's bad." โ Cory House
๐ก Always learning, always building, always improving.

