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Unity VR environment for the Virtual Embodiment Lab's 2025 pilot study on acute pain management and out-of-body experiences. Features immersive avatar creation, thermode pain assessment, and perspective-shifting simulations to explore embodiment and disembodiment in a controlled research setting.

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OBEProject: Perspective Shifts in VR (OBE) 2025 Pilot

This repository contains a Unity-based virtual reality environment developed for the Virtual Embodiment Lab. The project facilitates pilot studies on acute pain management and out-of-body experiences by integrating immersive avatar creation, real-time thermode assessments, and controlled perspective-shifting simulations.

Features

  • Immersive VR Experience: Engage in a fully interactive lab environment.
  • Thermode Integration: Measure and record acute pain thresholds during experiments.
  • Avatar Customization: Generate personalized avatars via selfie capture and ReadyPlayerMe.
  • Structured Protocol: Follow a detailed experimental script ensuring standardized procedures.

Getting Started

Prerequisites

  • Unity: Version 2022.3.24f1 (or compatible)
  • VR Hardware: Oculus Quest 2 (with Quest Link)
  • Thermode Device: For pain assessment during experiments

Installation

  1. Clone the Repository:
    git clone https://github.com/virtual-embodiment-lab/obe-vel.git
    Open in Unity:
  2. Use Unity Hub to open the project.
  3. Configure Settings:
  • Ensure all necessary packages are installed via the Unity Package Manager.

Running the Experiment

  • Setup: Follow the lab protocol for hardware and software configuration.
  • Scene Selection: Open the Main Scene in Unity.
  • Execution: Start the experiment, guiding participants through avatar creation, thermode tasks, and perspective-shifting activities. -Data Collection: The environment supports real-time logging of experiment data for subsequent analysis.

Experimental Protocol

The project is designed to:

  • Safeguard participant wellbeing with pre-experiment consent and screening.
  • Facilitate immersive experiences that range from embodiment to controlled disembodiment.
  • Integrate post-experience surveys and automated data capture for research purposes.

Contributing

  • Contributions are welcome! Please fork the repository, create feature branches, and submit pull requests. For major changes, open an issue to discuss your proposed modifications.

License

This project is licensed under the MIT License.

Contact

For more information, please contact the Virtual Embodiment Lab at Cornell

About

Unity VR environment for the Virtual Embodiment Lab's 2025 pilot study on acute pain management and out-of-body experiences. Features immersive avatar creation, thermode pain assessment, and perspective-shifting simulations to explore embodiment and disembodiment in a controlled research setting.

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