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Levels Configuration Reference

initsu edited this page Aug 11, 2025 · 2 revisions

Levels

The values for many of these attributes are based on the vanilla values for each level. A good reference for these is found on this spreadsheet

Shuffle Experience

Shuffles the experience required to gain each level of the selected attribute. The new EXP requirement is +/- up to 25% of the vanilla requirement.

The "Shuffle all Experience" box just checks all 3 shuffle EXP boxes.

Level Cap

Sets a maximum level for the specified attribute. Any levels gained beyond this cap will instead grant 1-ups.

Note: When a stat is capped below level 8 and reaches its maximum, you can no longer skip the level-up screen to keep gaining experience for that attribute. To stay consistent with the vanilla game, this behavior is still allowed if the cap is set to 8.

(The point of this limitation is to allow for lower max stat levels to increase challenge, but not have this be exploited to reach high amounts of exp quickly using palace crystals.)

Scale Level Requirements to Cap

If selected, the experience requirement for each level will increase to be proportional to what percentage of the max level it represents

Attack Effectiveness

Determines how effective Link's sword attack is. In all cases, the damage of the next attack level is at least the same as the previous, even if randomized.

Vanilla

Identical to an unrandomized game.

Low Attack

Each attack level deals 50% less than the vanilla value. For levels 1-6, this is specifically 1 damage per level.

Randomize (Low)

Each attack level is between 50% and 100% of the vanilla value. Level 2 is at least 2 damage.

Randomize

Each attack level is between 67% and 150% of the vanilla value. Level 1 is at least 2 damage.

Randomize (High)

Each attack level is between 100% and 150% of the vanilla value.

High Attack

Each attack level is 150% of the vanilla value.

Instant Kill

All sword attacks will instantly kill all enemies, regardless of level.

Magic Effectiveness

Determines the cost of spells. Each spell's cost at each level is guaranteed to be at most the same cost as the previous level, even if randomized. When randomized, the cost of each spell is randomized separately. The maximum cost for any spell is 120MP (7.5 bars) even if a setting would cause it to be more.

Vanilla

All spells cost the same as the base game.

High Spell Cost

Each spell is 150% of the vanilla cost.

Randomize (High Cost)

Each spell is between 100% and 150% of the vanilla cost.

Randomize

Each spell is between 50% and 150% of the vanilla cost.

Randomize (Low Cost)

Each spell is between 50% and 100% of the vanilla cost.

Low Spell Cost

Each spell is 50% of the vanilla cost.

Free Spells

Spells do not cost MP and can be cast an unlimited number of times.

Life Effectiveness

Each life level controls the amount of damage Link takes from each of the 7 different randomizeable enemy damage groups. Each damage group is randomized separately. The amount of damage taken from a damage group is always at most the amount of the previous level. Enemies that do a constant damage regardless of Link's life level in vanilla are not effected by this setting and always deal their vanilla damage (except on Invincible)

Vanilla

Identical to an unrandomized game.

OHKO Link

Any damage will kill Link instantly. Good Luck.

Randomize (Low)

Damage taken is between 100% and 150% of the vanilla amount.

Randomize

Damage taken is between 75% and 150% of the vanilla amount.

Randomize (High)

Damage taken is between 75% and 100% of the vanilla amount.

High Defense

Damage taken is 50% of the vanilla amount.

Invincible

Link does not take damage. He can still be killed by effects that instantly kill.

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