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Spells Configuration Reference
Controls various settings related to link's spells.
Causes the life spell to recover a random amount between 1-5 bars instead of the vanilla 3. This amount is always the same throughout the seed.
Spells will be shuffled into random towns. This also changes the spell order on the menu so each spell is in the slot corresponding to the town you got it. Has no effect if used with "Include spells in shuffle"
Removes the requirement to have 5/6/7/8 magic containers to visit the wizard in the eastern towns.
Changes which enemy enemies are transformed into when the spell spell is used.
Swaps the location of the sword techniques with each other. Has no effect if used with "Include sword techniques in shuffle"
Controls how the fire spell is treated.
- Normal: No effect. Fire spell works like normal.
- Pair with Random: Pairs the fire spell with a randomly selected non-fire spell. When you cast fire, the linked spell is cast, and vice versa.
- Replace with Dash: Replaces the fire spell with the dash spell, which doubles link's max speed and accelleration for the current room. If selected this might be required to clear some rooms, or to use jump + dash to cross the Saria moat.
- Random: One of these options at random.
Link always jumps high, like he was affected by the Jump spell. The Jump spell will still be available, but it does nothing.
Link always runs fast, like he was affected by the Dash spell. If fire is replaced with dash, the Dash spell will still appear, but do nothing.
Link will always shoot beams from his sword, regardless of life.